Tekstualność gier fabularnych w multimedialnym świecie .......... 55

Авторы

Krzysztof Piekut
Pedagogiczna Biblioteka Wojewódzka im. Hugona Kołłątaja w Krakowie
https://orcid.org/0009-0007-5370-2136 (неаутентифицированный)

Краткое описание

TEXTUALITY OF NARRATIVE GAMES IN THE MULTIMEDIA WORLD

Games are a medium that appears to rapidly gain in popularity among the recipients of mass-culture. It seems, however, that the increase of interest in them by the average consumer does not result in heightening their status within other forms of artistic expression or in a more pronounced position of games as a subject of cultural studies. Therefore, the article aims at presenting games as a means of value- and information-transfer in general and discusses various types of narrative games as a significant narrative medium, relevant to libraries as well. The author brings attention to diverse aspects of textuality and narratives of games as related to social and media realities of the contemporary world.

Предстоящий(е)

27 мая 2025

Как цитировать

Piekut, Krzysztof. 2025. «Tekstualność gier fabularnych w multimedialnym świecie . 55». в Skąd się biorą czytelnicy?, под редакцией Marta Ślusarek и Wanda Bukowczan, Nowe Ogólnopolskie Forum Bibliotek Pedagogicznych, Vol. 8:55-72. Nowe Ogólnopolskie Forum Bibliotek Pedagogicznych. Poland: Księgarnia Akademicka Publishing. https://doi.org/10.12797/9788383682983.03.